Reference for the Mosaic unit XFlat
This unit contains components for the so-called 'xflat' widgets.
const color ColorDisabled = #939393FF;
Color constant representing a theme color of the widget kit. If you want to change this color within your project, just create a variant of this color constant and select a new color value that meets your design ideas.
const color ColorEnabled = #FFFFFFFF;
Color constant representing a theme color of the widget kit. If you want to change this color within your project, just create a variant of this color constant and select a new color value that meets your design ideas.
const color ColorXFlatBlue = #1488D7FF;
Color constant representing a theme color of the widget kit. If you want to change this color within your project, just create a variant of this color constant and select a new color value that meets your design ideas.
const color ColorXFlatGray = #D5D5D5FF;
Color constant representing a theme color of the widget kit. If you want to change this color within your project, just create a variant of this color constant and select a new color value that meets your design ideas.
const color ColorXFlatMagenta = #C70B6AFF;
Color constant representing a theme color of the widget kit. If you want to change this color within your project, just create a variant of this color constant and select a new color value that meets your design ideas.
const color ColorXFlatYellow = #FDD91CFF;
Color constant representing a theme color of the widget kit. If you want to change this color within your project, just create a variant of this color constant and select a new color value that meets your design ideas.
resource Resources::Bitmap
ButtonDay
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\ButtonDay.png;
attr framesize FrameSize = <44,44>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
ButtonEmpty
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\ButtonEmpty.png;
attr framesize FrameSize = <44,44>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
ButtonHoliday
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\ButtonHoliday.png;
attr framesize FrameSize = <44,44>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
ButtonJump
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\ButtonJump.png;
attr framesize FrameSize = <44,44>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
ButtonLeft
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\ButtonLeft.png;
attr framesize FrameSize = <44,44>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
ButtonNight
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\ButtonNight.png;
attr framesize FrameSize = <44,44>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
ButtonRight
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\ButtonRight.png;
attr framesize FrameSize = <44,44>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
ButtonSwing
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\ButtonSwing.png;
attr framesize FrameSize = <44,44>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
Check
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\Checkbox.png;
attr framesize FrameSize = <36,36>;
attr framedelay FrameDelay;
}
Bitmap resources used for the checkbox widgets. All bitmap resource contain two frames, representing the inactive / active states.
resource Resources::Font FontL
{
attr fontname FontName = Roboto Light;
attr fontheight Height = 36;
attr fontquality Quality = High;
attr fontranges Ranges = 0x20-0xFF;
attr fontaspectratio AspectRatio = 1.0;
attr fontbold Bold = false;
attr fontitalic Italic = false;
}
Font resources used for the different widgets. If you want to change the fonts within your project, just create a variant of these font resources and define the attributes of the font resources according your design ideas.
resource Resources::Font FontM
{
attr fontname FontName = Roboto Light;
attr fontheight Height = 28;
attr fontquality Quality = High;
attr fontranges Ranges = 0x20-0xFF;
attr fontaspectratio AspectRatio = 1.0;
attr fontbold Bold = false;
attr fontitalic Italic = false;
}
Font resources used for the different widgets. If you want to change the fonts within your project, just create a variant of these font resources and define the attributes of the font resources according your design ideas.
resource Resources::Font FontNumbersXXL
{
attr fontname FontName = Roboto Light;
attr fontheight Height = 72;
attr fontquality Quality = High;
attr fontranges Ranges = '0'-'9','%';
attr fontaspectratio AspectRatio = 1.0;
attr fontbold Bold = false;
attr fontitalic Italic = false;
}
Font resources used for the different widgets. If you want to change the fonts within your project, just create a variant of these font resources and define the attributes of the font resources according your design ideas.
resource Resources::Font FontXL
{
attr fontname FontName = Roboto Light;
attr fontheight Height = 48;
attr fontquality Quality = High;
attr fontranges Ranges = 0x20-0xFF;
attr fontaspectratio AspectRatio = 1.0;
attr fontbold Bold = false;
attr fontitalic Italic = false;
}
Font resources used for the different widgets. If you want to change the fonts within your project, just create a variant of these font resources and define the attributes of the font resources according your design ideas.
resource Resources::Bitmap
HorzBarImage
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\HorzBarImage.png;
attr framesize FrameSize = <220,20>;
attr framedelay FrameDelay;
}
Bitmap resources used for the checkbox widgets. All bitmap resource contain two frames, representing the inactive / active states.
resource Resources::Bitmap
Knob
{
attr bitmapfile FileName = .\Knob.png;
attr alphafile AlphaName;
attr framesize FrameSize;
attr framedelay FrameDelay;
}
Bitmap resources used for the different widgets. The implementation of the widgets depends on these bitmap resources.
resource Resources::Bitmap
Needle
{
attr bitmapfile FileName = .\Needle.png;
attr alphafile AlphaName;
attr framesize FrameSize;
attr framedelay FrameDelay;
}
Bitmap resources used for the different widgets. The implementation of the widgets depends on these bitmap resources.
resource Resources::Bitmap
Radio
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\Radio.png;
attr framesize FrameSize = <36,36>;
attr framedelay FrameDelay;
}
Bitmap resources used for the radio button widgets. All bitmap resource contain two frames, representing the inactive / active states.
resource Resources::Bitmap
SwitchFrame
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\SwitchFrame.png;
attr framesize FrameSize;
attr framedelay FrameDelay;
}
Bitmap resources used for the checkbox widgets. All bitmap resource contain two frames, representing the inactive / active states.
resource Resources::Bitmap
SymbolFan
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\SymbolFan.png;
attr framesize FrameSize = <36,36>;
attr framedelay FrameDelay;
}
Bitmap resources used for the different button widgets. All bitmap resources used for buttons contain two frames, representing the inactive / active states.
resource Resources::Bitmap
VertBarImage
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\VertBarImage.png;
attr framesize FrameSize = <20,220>;
attr framedelay FrameDelay;
}
Bitmap resources used for the checkbox widgets. All bitmap resource contain two frames, representing the inactive / active states.
resource Resources::Bitmap
WheelLargeBack
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\WheelLargeBack.png;
attr framesize FrameSize;
attr framedelay FrameDelay;
}
Bitmap resources used for the different widgets. The implementation of the widgets depends on these bitmap resources.
resource Resources::Bitmap
WheelLargeIndicator
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\WheelLargeIndicator.png;
attr framesize FrameSize;
attr framedelay FrameDelay;
}
Bitmap resources used for the different widgets. The implementation of the widgets depends on these bitmap resources.
resource Resources::Bitmap
WheelLargeTrack
{
attr bitmapfile FileName = .\WheelLargeTrack.png;
attr alphafile AlphaName;
attr framesize FrameSize;
attr framedelay FrameDelay;
}
Bitmap resources used for the different widgets. The implementation of the widgets depends on these bitmap resources.
resource Resources::Bitmap
WheelSmallBack
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\WheelSmallBack.png;
attr framesize FrameSize;
attr framedelay FrameDelay;
}
Bitmap resources used for the different widgets. The implementation of the widgets depends on these bitmap resources.
resource Resources::Bitmap
WheelSmallIndicator
{
attr bitmapfile FileName;
attr alphafile AlphaName = .\WheelSmallIndicator.png;
attr framesize FrameSize;
attr framedelay FrameDelay;
}
Bitmap resources used for the different widgets. The implementation of the widgets depends on these bitmap resources.