Using Widgets: Vertical Value Bar

The Mosaic class WidgetSet::VerticalValueBar implements a GUI component intended to serve as a Vertical Value Bar widget. This widget can be used to compose the appearance of other more complex GUI components, in particular to add to them controls intended to display an integer value (e.g. measured value) by using a needle as pointer that moves vertically along a track. Accordingly, the track areas below and above the needle appear as separate vertical bars. The user can't interact with the widget.

The exact appearance and behavior of the Vertical Value Bar is determined by a Vertical Value Bar Config object. This configuration object provides bitmaps, colors and other configuration parameters needed to construct and display the affected Vertical Value Bar. Embedded Wizard is delivered with a set of prepared Vertical Value Bar Config objects you can use instantly as they are. However, if desired, you can create your own configuration objects and so customize the Vertical Value Bar widgets according to your particular design expectations. The following screenshot demonstrates few examples of how Vertical Value Bars appear in the canvas area of Composer (and accordingly on the screen in your target device):

The following sections are intended to provide you an introduction and useful tips of how to work with and how to customize the Vertical Value Bars. For the complete reference please see the documentation of the WidgetSet::VerticalValueBar and WidgetSet::VerticalValueBarConfig classes.

Add new Vertical Value Bar

To add a new Vertical Value Bar widget just at the design time of a GUI component do following:

First ensure that the Templates window is visible.

In Templates window switch to the folder Widgets.

In the folder locate the template Vertical Value Bar.

Drag & Drop the template into the canvas area of the Composer window:

Eventually name the new added Vertical Value Bar widget.

Inspect the Vertical Value Bar

As long as the Vertical Value Bar widget is selected you can inspect and modify its properties conveniently in the Inspector window as demonstrated with the property Bounds in the screenshot below:

This is in so far worth mentioning as all following sections describe diverse features of the Vertical Value Bar widget by explicitly referring to its corresponding properties. If you are not familiar with the concept of a property and the usage of Inspector window, please read first the preceding chapter Compositing component appearance.

Arrange the Vertical Value Bar

Once added, you can freely move the Vertical Value Bar, or you simply grab one of its corners and resize it in this way. You can control the position and the size of the widget also by directly modifying its property Bounds. If you want the Vertical Value Bar to appear behind other views you can reorder it explicitly.

Select the appearance for the Vertical Value Bar

The appearance and partially also the behavior of the Vertical Value Bar widget can be configured according to your particular design expectation. For demonstration purpose and to help you to quickly create new product prototypes, Embedded Wizard contains three ready to use configurations you can use instantly. All three configurations have in common the same design and they differ only in the available sizes small, medium and large. The following figure demonstrates the three available default configurations at once:

To use the desired appearance configuration you have to select it in the property Appearance of the affected Vertical Value Bar widget as demonstrated in the screenshot below. You can use the integrated Inspector Assistant window to conveniently select the right configuration. If you like the provided default configurations then you can use them as they are:

If you prefer to adapt the appearance of the Vertical Value Bar by yourself, then you have to create a new Vertical Value Bar Config object and specify in it all the bitmaps, colors as well as other parameters to customize your individual Vertical Value Bar. Once your configuration object is available, you can select it in the property Appearance exactly as you select one of the configurations provided per default with Embedded Wizard.

Determine the value range and the current value of the Value Bar widget

The Vertical Value Bar widget is intended to display an integer value by using a needle as pointer that moves along a track. The track areas below and above the needle appear as separate vertical bars. The position of the needle and accordingly the ratio between the height of the lower and the upper track areas is reflected in the widget's property CurrentValue. By evaluating this property you can simply query the value which is actually displayed in the affected value bar. When you modify the property CurrentValue, the value bar will implicitly update the position of its needle as well as the height of the both tracks (Please note, depending on the selected configuration, the value bar may appear without the needle or without the tracks).

The possible value range for the property CurrentValue is determined by the both properties MinValue and MaxValue, whereby the value specified in the property MinValue corresponds to the lowermost position of the needle and the value of the property MaxValue to the uppermost position. Thus, the value of the property CurrentValue lies always between MinValue and MaxValue. The following figure demonstrates the relations between the three properties:

The value MinValue has not to be necessarily less than MaxValue. If your application case it requires, you can initialize MinValue so that it is greater than MaxValue. For example, you can configure MinValue to be 100 and MaxValue to be 0. Then when the value bar's CurrentValue is getting smaller, the needle moves from bottom up. However, you should note, that when initializing MinValue and MaxValue with the same value, the possible value range is empty and the widget will not work.

Connect the Vertical Value Bar with a data provider

To simplify the development of GUI applications, the Vertical Value Bar implements a technique permitting you to connect the widgets directly to a data provider. Once connected, the value bar will remain in sync with the value stored actually in this provider. This technique corresponds to the model-view-controller (MVC) programming paradigm, where the Vertical Value Bar has the function of the view and the associated data provider serves as model. If you associate in your application several Vertical Value Bars to one and the same data provider value, the underlying mechanisms will ensure, that all affected value bars do update their state automatically.

The connection between the Vertical Value Bar and the data provider is established by assigning to the Vertical Value Bar's property Outlet a reference to a property existing within the data provider and storing the interesting value. Since Vertical Value Bar is intended to deal with integer values, the property suitable to be connected via reference to the value bar has to be declared with int32 as its data type. Accordingly, the value of the referenced property corresponds to the value bar's current value.

Summarized, after assigning a reference to an existing int32 property to the Vertical Value Bar's own property Outlet, the value bars adapts its own state to automatically correspond to the actual value of the associated property. You don't need to write a single line of code to benefit from this mechanisms. The aspects underlying this technique are explained in the sections Outlet properties and Notifications and Observer.

The following example demonstrates the practical application case with several Vertical Value Bars connected to a common int32 property serving as data provider. When you download and start the example, you see two value bars, an Image view and an additional slider with it the value can be modified. The value bars and the slider are connected to the Image view's property Opacity. When you drag on the slider, the state of the property changes (the image appears more or less transparent) and the both value bars are updated accordingly:

DOWNLOAD EXAMPLE

Please note, the example presents eventually features available as of version 9.00

Arrange other views on the Value Bar's needle

Unlike other widgets like the Toggle Button, the Vertical Value Bar has no additional label nor icon, which can serve as decoration to give the user an idea of the function behind this widget. If you want such additional decoration, please use the available views. For example, you can add a Text view and arrange it above or below the value bar, as you prefer. This Text view could serve then as a label.

In particular situations, however, you will want the additional decoration views to be automatically arranged at predetermined positions. For example, you can arrange the views to appear always side by side of the needle, so that when the needle position changes, the views are moved accordingly. The WidgetSet::VerticalValueBar class provides for such application cases various useful methods. The following table gives you a short overview of them:

Method

Description

GetNeedlePosition()

Returns the actual position of the needle center.

GetNeedleMinPosition()

Returns the lowermost possible position of the needle center (lower end of the needle movement range).

GetNeedleMaxPosition()

Returns the uppermost possible position of the needle center (upper end of the needle movement range)

You can call those methods whenever your GUI component implementation requires the corresponding information. More sophisticated, however, is to join the update mechanism provided natively by the Vertical Value Bar widget. Precisely, when you assign a slot method to the value bar's property OnUpdate, the slot method will receive postsignals every time the needle's position changes. Accordingly, within the slot method you can react on this notification and e.g. arrange other views at the new position. The following steps describe how to do this:

First add a new slot method to your GUI component.

Assign the slot method to the property OnUpdate of the Vertical Value Bar widget.

Open the slot method for editing.

In the Code Editor implement your desired arrangement algorithm by using the values returned from the above described Vertical Value Bar methods.

Assuming, your GUI component contains a Vertical Value Bar named TemperatureBar and a Text view named TemperatureLabel. Furthermore let's assume you want the Text view to appear arranged automatically on the right of the needle separated by an additional small margin. In such application case implement the slot method with following Chora code:

// Get the current position of the needle and arrange the Text view centered // vertically on the right of the needle and separated by a margin of 30 pixel. TemperatureLabel.Bounds.origin = TemperatureBar.GetNeedlePosition() + point( 30, -TemperatureLabel.Bounds.h / 2 ); // If you want, you can also adapt the text to be displayed in the view depending // on the current value of the associated widget. TemperatureLabel.String = string( TemperatureBar.CurrentValue ) + " °C";

With such implementation, every time the needle in the Vertical Value Bar changes its position, the Text view is updated automatically. The decoration views follow automatically the movements. This is even true if the value bar is configured to display only the bars without any needle. The position where the both bars join together corresponds to the position where the needle would appear:

The following example project demonstrates this application case. When you download and open the example, you will see two Vertical Value Bars with their associated and automatically arranged Text views:

DOWNLOAD EXAMPLE

Please note, the example presents eventually features available as of version 9.00

Control the visibility of the Vertical Value Bar

If desired, you can hide the Vertical Value Bar so it is not visible to the user. You achieve this by setting the property Visible of the affected value bar to the value false. Please read the section Control the visibility of nested components for further details and more precise explanation.

Customize your own Vertical Value Bar

Newly added Vertical Value Bars use an appearance configuration provided per default with Embedded Wizard installation. As described above these default configurations are available in three different sizes you can select easily. If you like them, you can use them as they are. However, should the value bars in your GUI design have another appearance, then you will need to provide your own appearance configuration.

To provide a new configuration you create an object of the class WidgetSet::VerticalValueBarConfig and initialize its properties with all the bitmaps, colors and other parameters particular to your own design. Once this object is available, you can assign it to every Vertical Value Bar you want to appear with this configuration similarly as you select one of the per default provided configurations. If necessary, you can create several different configuration objects and use them simultaneously within your application. You can even customize every Vertical Value Bar instance individually.

Before you start to customize your own Vertical Value Bars you should understand from which views the Vertical Value Bars are composed of. In the configuration object you can individually specify parameters for every view. Understanding this internal structure is thus essential. The following table provides an overview of the views existing internally within every Vertical Value Bar:

View name

Description

Face

A bitmap frame view filling horizontally centered the entire height in the background of the value bar.

TrackBelow

A bitmap frame view filling horizontally centered the background of the value bar between its bottom edge and the actual position of the needle.

TrackAbove

A bitmap frame view filling horizontally centered the background of the value bar between the actual position of the needle and the top edge of the value bar widget.

Needle

An image view displayed vertically and horizontally centered at the needle position according to value bar's current value.

Cover

A bitmap frame view filling horizontally centered the entire height of the value bar and covering so eventually the Needle and the TrackBelow and TrackAbove views.

The following figure demonstrates once more the above described views existing internally in every Vertical Value Bar. Please note how the views are arranged one above the other. Accordingly, the Face view resides always in the background of the widget while the view Cover is displayed above all other views:

Please note, the set of views existing within the Vertical Value Bar as well as the order in which the views are arranged is finished implemented in the Vertical Value Bar component and can't be modified. With the configuration object you can customize the appearance of the affected views only. Adding new views or changing their Z-order is not possible. In such case and in all other cases when you expect the Vertical Value Bar to appear and behave beyond our default implementation, you will need to implement your own value bar component. Please see the section Widgets versus Component templates.

The following sections are intended to provide you an introduction and useful tips of how to work with the Vertical Value Bar Config object. For the complete reference please see the documentation of the WidgetSet::VerticalValueBarConfig class.

Add new Vertical Value Bar Config object

Depending on your application case, you have the option to add the configuration object as an embedded object directly to a GUI component or to add it as an autoobject to a unit. The first case is suitable if you want the configuration object to be used only by Vertical Value Bars existing locally within the GUI component. The second case, in turn, is appropriate if you intend to share the configuration object among multiple GUI components like a kind of common resource.

To add a new Vertical Value Bar Config object do following:

Depending on your preferred option switch to the Composer page for the respective GUI component class or the unit where you want to add the Vertical Value Bar Config object.

Then ensure that the Templates window is visible.

In Templates window switch to the folder Resources.

In the folder locate the template Vertical Value Bar Config.

Drag & Drop the template into the Composer window:

Eventually name the new added Vertical Value Bar Config object.

Inspect the Vertical Value Bar Config object

As long as the Vertical Value Bar Config object is selected you can inspect and modify its properties conveniently in the Inspector window as demonstrated with the property Face in the screenshot below:

This is in so far worth mentioning as the following sections describe diverse features of the Vertical Value Bar Config object by explicitly referring to its corresponding properties. If you are not familiar with the concept of a property and the usage of Inspector window, please read first the preceding chapter Compositing component appearance.

Specify the bitmap and color for the Value Bar's face image

As explained in the section above the Face view occupies horizontally centered the entire height in the background of every Vertical Value Bar. With the following properties you specify the bitmap resource as well as other parameters to be used by this view. In other words, you use them to configure the appearance of the Vertical Value Bar's background:

Property

Description

Face

With this property you specify the bitmap resource the Vertical Value Bar has to display in its background Face view.

FaceFrame

This property is relevant only if the bitmap resource specified in the above described property Face contains more than one frame. In such case you use it to determine the desired frame number. Is the bitmap additionally configured as containing an animated sequence you can initialize the FaceFrame property with the value -1 to instruct the Vertical Value Bar to automatically play the animation.

FaceTint

The effect of this property depends on the type of the bitmap resource specified in the above described property Face. In case of an alpha-only bitmap you use this property to determine the color to tint the bitmap. In all other cases you can use the alpha value of FaceTint property to simply modulate the opacity of the bitmap.

The specified bitmap will fill horizontally centered the entire height of the Vertical Value Bar. This is achieved by so-called 9-slice image scaling technique where the intended destination area is filled with slices copied from the original bitmap. In case of the Vertical Value Bar, however, the slices are copied vertically only. In the horizontal direction, the bitmap retains its original width and it is just centered within the background area. Therefore, if you want the Vertical Value Bar to be flexibly resizable, you have to ensure that the used Face bitmap is composed of three equally sized slices arranged in a single column as shown in the following figure. You should consider this aspect when designing the bitmap in a graphic editor:

In turn, if the bitmap in the background of your Vertical Value Bar is intended to always have the same fixed height, you can ignore the above bitmap design restrictions. Just design your desired bitmap and explicitly define size constraints for the widget itself to ensure, that its height is fixed and it corresponds to the of the used Face bitmap.

If you leave the property Face initialized with null, the Vertical Value Bar will appear without any background.

Specify the bitmap and color for the Value Bar's lower track image

As explained in the section above the TrackBelow view occupies horizontally centered the background area of the value bar between its bottom edge and the actual position of the needle. With the following properties you specify the bitmap resource as well as other parameters to be used by this view. In other words, you use them to configure the appearance of the track displayed below the value bar's needle:

Property

Description

TrackBelow

With this property you specify the bitmap resource the Vertical Value Bar has to display in its background TrackBelow view.

TrackBelowFrame

This property is relevant only if the bitmap resource specified in the above described property TrackBelow contains more than one frame. In such case you use it to determine the desired frame number. Is the bitmap additionally configured as containing an animated sequence you can initialize the TrackBelowFrame property with the value -1 to instruct the Vertical Value Bar to automatically play the animation.

TrackBelowTint

The effect of this property depends on the type of the bitmap resource specified in the above described property TrackBelow. In case of an alpha-only bitmap you use the property to determine the color to tint the bitmap. In all other cases you can use the alpha value of the TrackBelowTint property to simply modulate the opacity of the bitmap.

The specified bitmap will fill horizontally centered the Vertical Value Bar between its bottom edge and the actual needle position. This is achieved by so-called 9-slice image scaling technique where the intended destination area is filled with slices copied from the original bitmap. In case of the Vertical Value Bar, however, the slices are copied vertically only. In the horizontal direction, the bitmap retains its original width and it is just centered within the value bar's area. Therefore, you have to ensure that the used TrackBelow bitmap is composed of three equally sized slices arranged in a single column as shown in the following figure. You should consider this aspect when designing the bitmap in a graphic editor:

If you leave the property TrackBelow initialized with null, the Vertical Value Bar will appear without any track below the needle.

Specify the bitmap and color for the Value Bar's upper track image

As explained in the section above the TrackAbove view occupies horizontally centered the background area of the value bar between the actual position of the needle and the value bar's top edge. With the following properties you specify the bitmap resource as well as other parameters to be used by this view. In other words, you use them to configure the appearance of the track displayed above the value bar's needle:

Property

Description

TrackAbove

With this property you specify the bitmap resource the Vertical Value Bar has to display in its background TrackAbove view.

TrackAboveFrame

This property is relevant only if the bitmap resource specified in the above described property TrackAbove contains more than one frame. In such case you use it to determine the desired frame number. Is the bitmap additionally configured as containing an animated sequence you can initialize the corresponding TrackAboveFrame property with the value -1 to instruct the Vertical Value Bar to automatically play the animation.

TrackAboveTint

The effect of this property depends on the type of the bitmap resource specified in the above described property TrackAbove. In case of an alpha-only bitmap you use the property to determine the color to tint the bitmap. In all other cases you can use the alpha value of the TrackAboveTint property to simply modulate the opacity of the bitmap.

The specified bitmap will fill horizontally centered the Vertical Value Bar between the actual needle position and the value bar's top edge. This is achieved by so-called 9-slice image scaling technique where the intended destination area is filled with slices copied from the original bitmap. In case of the Vertical Value Bar, however, the slices are copied vertically only. In the horizontal direction, the bitmap retains its original width and it is just centered within the value bar's area. Therefore, you have to ensure that the used TrackAbove bitmap is composed of three equally sized slices arranged in a single column as shown in the following figure. You should consider this aspect when designing the bitmap in a graphic editor:

If you leave the property TrackAbove initialized with null, the Vertical Value Bar will appear without any track above the needle.

Configure how to join together the Value Bar's left and upper tracks

The lower and the upper track images fill the corresponding areas below and above the needle. As described in the chapters above, it is achieved by so-called 9-slice image scaling technique where the respective area is filled with slices copied from the original track bitmap. The both track images join together at the current needle position. To produce an effect of the both tracks being connected seamlessly, the tracks are per default truncated at this position. You can imagine, the upper cap of the lower track and the lower cap of the upper track are not displayed. This is demonstrated in the following figure:

This truncation is not always desired. Depending on the design of your individual value bar, it can be necessary to always display the whole track inclusive its both end caps. This can be controlled by modifying the properties TrackBelowWithEdge and TrackAboveWithEdge. If you assign the value true to the property TrackBelowWithEdge, the lower track is not truncated anymore. It appears with its all edges. Similarly, if you initialize TrackAboveWithEdge with true, the upper track is not truncated. You can also combine both. The following figure demonstrates the effect of these properties:

Specify the bitmap and color for the Value Bar's needle image

As explained in the section above the Needle view is displayed centered at the actual needle position within the value bar's area. With the following properties you specify the bitmap resource as well as other parameters to be used by this view. In other words, you use them to configure the appearance of the needle image in the foreground of the value bar:

Property

Description

Needle

With this property you specify the bitmap resource the Vertical Value Bar has to display in its foreground Needle view.

NeedleFrame

This property is relevant only if the bitmap resource specified in the above described property Needle contains more than one frame. In such case you use it to determine the desired frame number. Is the bitmap additionally configured as containing an animated sequence you can initialize the NeedleFrame property with the value -1 to instruct the Vertical Value Bar to automatically play the animation.

NeedleTint

The effect of this property depends on the type of the bitmap resource specified in the above described property Needle. In case of an alpha-only bitmap you use the property to determine the color to tint the bitmap. In all other cases you can use the alpha value of the NeedleTint property to simply modulate the opacity of the bitmap.

The specified bitmap will appear centered vertically and horizontally at the position resulting from the value bar's current value. This corresponds to the position where the lower and upper tracks join together. The needle overlays this position.

If you leave the property Needle initialized with null, the Vertical Value Bar will appear without any needle. In this case, the length of the lower and/or upper tracks express the value bar's actual position.

Specify the margins for the Value Bar's needle

Per default, the needle can move freely across the entire height of the Vertical Value Bar. If this is not desired, you can specify in the properties NeedleMarginBelow and NeedleMarginAbove additional gaps in pixel between the needle image and the respective bottom or top edge of the value bar. The following figure demonstrates the effect of these properties (the gray borders indicate the areas of the respective value bar):

Please note, if your Vertical Value Bar is configured to appear without any needle, the specified margins are still valid. The properties NeedleMarginBelow and NeedleMarginAbove determine in this case the minimal distances between the position where the both tracks join together and the respective bottom or top edges of the widget. In other words, by using the properties you can specify the minimum height for the corresponding lower and upper tracks.

Specify the bitmap and color for the Value Bar's cover image

As explained in the section above the Cover view occupies horizontally centered the entire height in the foreground of every Vertical Value Bar. Thus as its name indicates, it is intended to be used as a kind of cover, mask, etc. overlaying the needle and the tracks. With the following properties you specify the bitmap resource as well as other parameters to be used by this view. In other words, you use them to configure the appearance of the Vertical Value Bar's foreground:

Property

Description

Cover

With this property you specify the bitmap resource the Vertical Value Bar has to display in its foreground Cover view.

CoverFrame

This property is relevant only if the bitmap resource specified in the above described property Cover contains more than one frame. In such case you use it to determine the desired frame number. Is the bitmap additionally configured as containing an animated sequence you can initialize the CoverFrame property with the value -1 to instruct the Vertical Value Bar to automatically play the animation.

CoverTint

The effect of this property depends on the type of the bitmap resource specified in the above described property Cover. In case of an alpha-only bitmap you use the property to determine the color to tint the bitmap. In all other cases you can use the alpha value of the CoverTint property to simply modulate the opacity of the bitmap.

The specified bitmap will fill horizontally centered the entire height of the Vertical Value Bar. This is achieved by so-called 9-slice image scaling technique where the intended destination area is filled with slices copied from the original bitmap. In case of the Vertical Value Bar, however, the slices are copied vertically only. In the horizontal direction, the bitmap retains its original width and it is just centered within the value bar's area. Therefore, if you want the Vertical Value Bar to be flexibly resizable, you have to ensure that the used Cover bitmap is composed of three equally sized slices arranged in a single column as shown in the following figure. You should consider this aspect when designing the bitmap in a graphic editor:

In turn, if the bitmap in the foreground of your Vertical Value Bar is intended to always have the same fixed height, you can ignore the above bitmap design restrictions. Just design your desired bitmap and explicitly define size constraints for the widget itself to ensure, that its height is fixed and it corresponds to the of the used Cover bitmap.

If you leave the property Cover initialized with null, the Vertical Value Bar will appear without any foreground.

Configure the animation effect for the Value Bar

The Vertical Value Bar widget implements an effect to react to changes of the widget's current value with an animation. Accordingly, the needle does not jump when the value changes. Instead, it slides smoothly between its actual and the new position.

The maximum time how long the animation should take can be configured as a value in milliseconds in the property SwingDuration. However, the real duration is proportional to the actual distance to move the needle. The shorter the distance, the faster the animation. If this animation effect is not desired in your individual Vertical Value Bar widget, initialize the property SwingDuration with the value 0.

With the further property SwingElastic you can configure the timing (the easing) for the animation effect. If this property is false, the animation will be performed with the ordinary FastIn_EaseOut timing. In turn, if you initialize the property SwingElastic with the value true, the animation will be performed with the more sophisticated BackOut timing resulting in the animation having characteristic similar to a physical object with its mass and inertia.

Configure the Vertical Value Bar size constraints

With the both properties WidgetMinSize and WidgetMaxSize you can configure size constraints for all Vertical Value Bars using your configuration object. For example, if your Vertical Value Bars can not become smaller than 50x100 pixel, initialize the property WidgetMinSize with the value <50,100>. Similarly, by initializing the property WidgetMaxSize you determine the maximum size the value bars may assume at the runtime. Trying to resize the value bars beyond the specified size constraints will be automatically suppressed.

Per default, the properties are initialized with the values <0,0> which means, that no constraints have to be taken in account. If desired, you can also specify constraints only for the width or the height of the value bar. For example, if your value bars are flexibly resizable in the vertical direction but they should have fixed width of 100 pixel, you initialize the both properties with the value <100,0>.

Modify provided default Vertical Value Bar Config objects

The above sections explained how you create and configure your own Vertical Value Bar Config objects practically from scratch. This is usual when you have your own GUI design. However, if you prefer to use the configurations provided per default with Embedded Wizard and you want only few settings to be changed, it is more convenient to create a copy of the existing configuration object and adapt the affected property only. Let's assume you want to use the WidgetSet::VerticalValueBar_Large configuration but with different margins below and above the needle. In such case do following:

As explained in the section Duplicate an existing autoobject locate the object WidgetSet::VerticalValueBar_Large and copy it to one of your own project units.

Rename the just created copy to not confound it with the original object.

As long as the copied object is selected you can inspect and modify its properties conveniently in the Inspector window. Change its property NeedleMarginBelow and NeedleMarginAbove now.

Once you have adapted all properties as expected, you can assign the copied configuration object to every affected Vertical Value Bar.

CAUTION

Directly modifying the original configuration objects provided with Embedded Wizard is not recommended. The objects are part of the Mosaic framework and Embedded Wizard will prevent you from being able to save any modification made in this framework. Therefore always create and modify copies of the objects.