Programming language Chora: Member attributes
Every project member is controlled and configured through its attributes. Following is an overview of all available attributes:
Attribute name |
Short description |
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Determines the name of the application class to use when generating code for a particular profile member. |
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Determines an optional name of the application when generating code for a particular profile member. |
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Determines an optional title of the application when generating code for a particular profile member. |
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Configures the appearance of the font represented by a font resource member. |
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Configures the appearance of the font represented by a font resource member. |
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Determines the position and the size of a legend or group annotation member. |
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Determines the position and the size of a project member within the Composer window. |
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Determines the caption text for an annotation group member. |
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Specifies the name of a category the corresponding property belongs to. |
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Determines the class of an object member. |
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Controls how superfluous, outdated files found in output directories should be treated. |
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Determines a CLUT (color lookup table) file to use when generating code for a particular profile member. |
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Controls the color conversion of bitmap resources when generating code for a particular profile member. Affects the NATIVE bitmaps only. |
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Controls the color conversion of bitmap resources when generating code for a particular profile member. Affects the RGB565 bitmaps only. |
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Controls the color conversion of bitmap resources when generating code for a particular profile member. Affects the NATIVE bitmaps only. |
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Determines the type of a constant member. |
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Determines the content of a macro member. |
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Determines the initial value of a variable or property member. |
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Contains the description for the member. |
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Determines the number of items of an array member. |
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Determines the directory for unit files. |
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Controls the color optimization of a bitmap resource. |
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Determines an image file to use by a bitmap resource member. |
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Determines the TrueType font engine to be used for the conversion of font resources. |
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Specifies the name of the font represented by a font resource member. |
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Specifies the desired color format for a bitmap resource. |
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Controls the playback speed of an animated bitmap sequence represented by a bitmap resource member. |
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Determines the size of a single bitmap frame in a bitmap resource member. |
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Controls the code generation for the affected project member. |
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Configures the height of the font represented by a font resource member. |
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Controls the height calculation mode of the font represented by a font resource member. |
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Configures the appearance of the font represented by a font resource member. |
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Determines the initial values for items in an array member. |
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Controls the variant behaviour of members depending on a Style. |
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Controls the kerning metrics of the font represented by a font resource member. |
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Controls the conversion of a bitmap resource when generating code for a particular profile member. |
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Controls the conversion of all bitmap resources when generating code for a particular profile member. |
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Controls the conversion of all strings when generating code for a particular profile member. |
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MultiLingual (Deprecated) |
Controls the localization of a class or class variant member. |
Specifies the kind of language the corresponding method is implemented in. |
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Controls the format of the generated code. |
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Optimization (Deprecated) |
Controls the optimization level when generating code for a particular profile member. |
Determines the destination directory default for all generated files. |
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Determines the file extension for the generated C source files. |
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Determines the destination directory particular for generated include files (e.g. *.h). |
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Determines the destination directory particular for generated source files (e.g. *.c). |
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Determines the destination directory particular for generated resource files (e.g. *.png). |
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Specifies a name prefix for the generated code files. |
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Determines the Platform Package to use when generating code for a particular profile member. |
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Determines the start position of an annotation arrow member. |
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Determines the end position of an annotation arrow member. |
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Determines a command to execute at the end of the build process. |
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Controls the conversion of the font represented by a font resource member. |
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Determines the font glyphs to incorporate when converting a particular font resource member. |
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Determines the class of a resource member. |
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Controls the distance between text rows in the font represented by a font resource member. |
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Determines the actual installation orientation of the display in your target device. |
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Determines the actual resolution of the display in your target device. |
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Determines the storage format of a particular unit. |
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Controls the storage location for data belonging to a constant, bitmap resource, font resource or svg resource when generating code. |
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Controls globally the storage location of constants when generating code for a particular profile member. Affects only constants configured with value Auto in their own Storage attribute. |
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Controls globally the storage of bitmap resources, font resources and svg resources when generating code for a particular profile member. Affects only resources configured with value Auto in their own Storage attribute. |
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Determines the base class of a class member. |
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Determines the content of the SVG resource. It can be a path to an *.SVG file or the actual SVG content as XML text. |
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Determines the text for an annotation legend member. |
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Determines the data type of a variable, array or property member. |
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Determines the value for a constant member. |
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Determines the condition to activate a particular variant member. |
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Determines the project member to override by a particular variant member. |
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Controls the amount of inline comments included into the generated code. |