Build Environments: Getting started with STM MPUs

STMicroelectronics offers a broad portfolio of 32-bit microcontrollers (MCUs) and a set of microprocessors (MPUs) that are tailored for GUI applications and well supported by Embedded Wizard.

The STM32MP1 microprocessor series from STMicroelectronics are popular solutions for multimedia and display applications. The MPUs are typically used with Linux operating system that allows abstraction of the underlying hardware.

The MPUs are equipped with a GPU supporting OpenGL ES 2.0. We offer dedicated Build Environments for the STM32MP1 series, that can be selected depending on the graphics subsystem.

Each of these Build Environments contains a couple of UI projects and the necessary sources, libraries, scripts and makefiles to get the UI sample applications up and running on the target system.

Please note, that every Build Environments is only prepared and tested for a few members out of the chip family - it can, however, be used analogously for similar STM32MP1 microprocessors. If you are using your own hardware with different memory layout, different peripherals or different display, you can use the Build Environments just as a template. Please feel free to adapt them according your needs.

Each Build Environment is described by a 'Getting Started' article that explains the ingredients and the recommended workflow.

The following table provides an overview of all available Build Environments and Getting Started articles for the STM32MP1 MPUs:

Image

Build Environment

Supported MPUs

Graphics Subsystem

Architecture Settings

Documentation

STM32MP1-Software-DRM

STM32MP135A/C/D/F

STM32MP151A/C/D/F

STM32MP153A/C/D/F

STM32MP157A/C/D/F

Software Rendering and DRM

Armv7 VFPv4

Getting started with STM32MP1 using Software Rendering and DRM.

STM32MP1-OpenGL-DRM

STM32MP157A/C/D/F

OpenGL and DRM

Armv7 VFPv4

Getting started with STM32MP1 using OpenGL and DRM.

STM32MP1-OpenGL-Wayland

STM32MP157A/C/D/F

OpenGL and Wayland

Armv7 VFPv4

Getting started with STM32MP1 using OpenGL and Wayland.