Platform Package reference: Function EwInitGraphicsEngine()

Description of the function EwInitGraphicsEngine() available in all Platform Packages for ANSI C compatible target systems. This function is intended to be used when integrating the Embedded Wizard created GUI application with the underlying graphics subsystem, graphics hardware or other external GUI applications coexisting on the same system.


int EwInitGraphicsEngine( void* aArgs )



Optional argument to pass to the init function of the underlying platform specific adaptation layer.


The function EwInitGraphicsEngine() initializes the Graphics Engine. The function should be called at the startup time during the Initialization of the GUI Application. If successful, the function returns a value != 0 (zero).