Platform Package reference: Function EwDoneGraphicsEngine()

Description of the function EwDoneGraphicsEngine() available in all Platform Packages for ANSI C compatible target systems. This function is intended to be used when integrating the Embedded Wizard created GUI application with the underlying graphics subsystem, graphics hardware or other external GUI applications coexisting on the same system.


void EwDoneGraphicsEngine( void )


The function EwDoneGraphicsEngine() deinitializes the Graphics Engine. If still available, all existing resources (bitmaps, fonts, etc.) will be freed automatically. The function should be called at the shutdown time during the Deinitialization of the GUI Application. To initialize the Graphics Engine the function EwInitGraphicsEngine() is available.